about resume
Shall Make header showing designs
Shall Make, Shall Be
A redesign of a website calling for artists and game makers to submit game-based artworks

Project Background

Duration
One month

Context
05651 Interaction Design Studio 1 (Fall '20)

My role
Interaction Designer

Research methods
Wireframing
Information architecture
Prototyping
User testing

Summary
01

Problem

The current website needs to better appeal to artists and game-makers to submit proposals in line with the theme.

02

Insight

There needs to be an intentional use of grid, color, typography, and information architecture. All of these need to be tied together to the theme.

03

Outcome

An interactive prototype of a website redesign that creatively incorporates the ten amendments to the game theme of the project proposal

Experimentation

Typographic Signals

I learned how typographic signals created very different effects. Line spaces generally broke text for easier readability, while higher weights drew user attention as either emphasized text or titles. Smaller text discouraged users from reading the entire portion because it seemed like fine print material.

Color Theory

I learned about different color theories and experimented with color combinations. The image below shows that color is relative: the inner squares are the same color, but they appear different.

Color theory: colors don't appear the same

Grid

My biggest takeaway from this experimentation was that grids contain, not constrain elements. It gives designers a visual starting point rather than a blank canvas. One grid opens different layout possibilities:

Information Architecture

I analyzed the relationship and hierarchy of different elements on the website and organized them into this information architecture:

IA of the website
Prototyping

Med-Fidelity Prototype

Listed below are some design intentions and from critique sessions on the home page

Medium Fidelity prototypes

Color Palette

Color palette of the site

Interaction Design

Interaction design examples
Final Interactive Design
Reflection

Lessons Learned

In every step of the process, I learned something new that I could apply to my future designs – type, grid, color, IA, wireframing, and prototyping are all essential skills for a designer.

This fast-paced project pushed me to learn quickly and reimagine how a theme can take many different forms. I would have never thought of combining game and the ten amendments, but these two themes can come together cohesively with research and intentional design.

Other Projects